Devlog 4: 05/12/2021- 1:24pm EST
Implemented last patch: v1.5 (and hotfix v1.5.2)
Added a scene for 1v1 capability
added a main menu
added invincibility mode toggle
added ability to toggle if you have attack cooldowns or not
added god mode which turns attack cooldowns off and invincibility on
added controls to list
updated AI slightly
added ability to attack(attack in the direction that you were last moving in)
added temporary placeholder animations for attacking
added rudamentary terrain for watching/testing the how one ai will function
added invincibility frames on taking damage for player
added visible representation for taking damage for ai and player
Not implimented yet(coming soon):
ability to click to spawn ai
non-placeholder sprites for ai
new animations for player attack and dash
new, secondary ai type
secondary ai type ability: spawn projectiles
visible player health_bar
settings in a main menu for fullscreen, default god mode, and other default settings
more terrain maps
larger terrain maps
update of current ai for handling wierd movement interactions that are found like getting stuck in top right of the scene where there currently are many ai's, in-between all the walls because it currently can't find a safe path to turn around.
all ai return to spawn-point when they no longer see the player
Files
AI_TESTING
just testing some ai: wasd to move and space to dash... there isn't a way to attack/restart: 4 health
Status | Prototype |
Category | Tool |
Author | PixelStrenth |
More posts
- Devlog 5: 05/13/2021- 8:11pm ESTMay 14, 2021
- Devlog 3: 05/11/2021- 9:31pm ESTMay 14, 2021
- Devlog 2: 05/11/2021- 9:25pm ESTMay 12, 2021
- Devlog 1: 05/11/2021May 11, 2021
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