Devlog 4: 05/12/2021- 1:24pm EST


Implemented last patch: v1.5 (and hotfix v1.5.2)

Added a scene for 1v1 capability

added a main menu

added invincibility mode toggle

added ability to toggle if you have attack cooldowns or not

added god mode which turns attack cooldowns off and invincibility on

added controls to list

updated AI slightly

added ability to attack(attack in the direction that you were last moving in)

added temporary placeholder animations for attacking

added rudamentary terrain for watching/testing the how one ai will function

added invincibility frames on taking damage for player

added visible representation for taking damage for ai and player


Not implimented yet(coming soon):

ability to click to spawn ai

non-placeholder sprites for ai

new animations for player attack and dash

new, secondary ai type

secondary ai type ability: spawn projectiles

visible player health_bar

settings in a main menu for fullscreen, default god mode, and other default settings

more terrain maps

larger terrain maps

update of current ai for handling wierd movement interactions that are found like getting stuck in top right of the scene where there currently are many ai's, in-between all the walls because it currently can't find a safe path to turn around.

all ai return to spawn-point when they no longer see the player

Files

Godot_AI_v1.5.zip 4.7 MB
May 12, 2021

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