Devlog 5: 05/13/2021- 8:11pm EST
This Patch: v1.6 (and hotfixes v1.6.1 and v1.6.2)
-AI overhall
-increased pathfinding
-increased attack patterns
-added a third map
-overhauled previously existing maps
-fixed bug with GUI related to attack cooldowns
Coming Soon:
-all from previous devlog are still coming soon, check out the one from 5/12/2021 for more info
-randomize follow distance from player when ai are strafing
-add ability for AI to turn around when colliding head on with another AI, rather than just trying to move out of the way. problem with just moving out of the way is tight spaces
-make scale of stuff constant
Additional Notes:
-please comment which scale you prefer, the zoomed in or zoomed out version (out of the 3 maps there are 2 scales of sprites)
Files
AI_TESTING
just testing some ai: wasd to move and space to dash... there isn't a way to attack/restart: 4 health
Status | Prototype |
Category | Tool |
Author | PixelStrenth |
More posts
- Devlog 3: 05/11/2021- 9:31pm ESTMay 14, 2021
- Devlog 4: 05/12/2021- 1:24pm ESTMay 12, 2021
- Devlog 2: 05/11/2021- 9:25pm ESTMay 12, 2021
- Devlog 1: 05/11/2021May 11, 2021
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